Не могу правильно настроить конфиг
Модератор: 4epT
Правила форума
Все вопросы по OK не касающиеся плагинов и макросов публикуются в этом разделе.
Перед тем как что то писать, пожалуйста, удостоверьтесь что данная тема не поднималась, вы полностью изучили мануалы по конфигурационным файлам бота и не нашли там решения.
Все вопросы по OK не касающиеся плагинов и макросов публикуются в этом разделе.
Перед тем как что то писать, пожалуйста, удостоверьтесь что данная тема не поднималась, вы полностью изучили мануалы по конфигурационным файлам бота и не нашли там решения.
Не могу правильно настроить конфиг
Хочу настроить конфиг чтоб лучник останавливался вовремя перед гео и чтоб его не слил. Вот всё что находится в конфиге:
######## Main configuration ########
alias_heal sp 28
allowedMaps
allowedMaps_reaction 1
attackAuto 2
attackAuto_party 2
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 0
attackDistance 15
attackDistanceAuto 0
attackMaxDistance 15
attackMaxRouteDistance 0
attackMaxRouteTime 0
attackMinPlayerDistance 9
attackMinPortalDistance 10
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 1
attackCheckLOS 0
attackLooters 0
attackChangeTarget 0
aggressiveAntiKS 0
autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map
attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime
varTime
lvl
joblvl
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoResponse 0
autoSpell 1
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList
avoidList 0
avoidList_inLockOnly 0
avoidList_reconnect 1800
cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100
clientSight 20
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
follow 0
followTarget
followEmotion 0
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
itemsTakeAuto 0
itemsTakeAuto_party 1
itemsGatherAuto 0
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
lockMap ein_fild04
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_escape_unknownMap 1
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15
runFromTarget 0
runFromTarget_dist 6
saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
shopAuto_open 0
shop_random 0
sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto {
hp 10
sp 0
idle 0
portal 0
search 0
minAggressives 0
minAggressivesInLock 0
onlyWhenSafe 0
maxDmg 500
maxDmgInLock 0
deadly 1
useSkill 3
useChatCommand
allPlayers 0
atkCount 0
atkMiss 10
unstuck 0
dropTarget 0
dropTargetKS 0
attackedWhenSitting 0
totalDmg 0
totalDmgInLock 0
equip_leftAccessory
equip_rightAccessory
lostHomunculus
lostTarget
useItemForRespawn
}
dealAuto 2
dealAuto_names
partyAuto 2
partyAutoShare 0
guildAutoDeny 1
verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1
chatTitleOversize 0
shopTitleOversize 0
sleepTime 50000
# custom, original is: 10000
intervalMapDrt 1
ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0
tankersList
removeActorWithDistance
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackMinPlayerDistance 3
homunculus_attackMinPortalDistance 8
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10
homunculus_followDistanceMin 3
homunculus_route_step 15
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot Double Strafe {
lvl 10
dist 15
sp > 5
aggressives
inLockOnly 1
monsters Geographer
notMonsters
notInTown 0
}
useSelf_skill_smartHeal 1
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_item {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
######## Autostorage/autosell ########
sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5
storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 0
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
## --------------- custom ----------------------------
#macro_nowarn 1
#macro_orphans reregister
# plugin doCommand, example:
#doCommand storage gettocart monster's feed 150 {
# inInventory monster's feed <=5
# timeout 3
# onAction storageAuto
#}
## plugin AlertSound, examples:
alertSound 1
#
# Supported events:
# public chat, public GM chat, private chat, private GM chat, emoticon, system message,
# map change, GM near, death, monster (monster name)
#
alertSound - {
eventList public gm chat
notInTown 1
inLockOnly 0
play sounds\alarm.wav
}
alertSound - {
eventList private chat
notInTown 1
inLockOnly 0
play sounds\phone.wav
}
alertSound - {
eventList death
notInTown 0
inLockOnly 0
play sounds\blip2.wav
}
alertSound - {
eventList monster Phreeoni, monster Baphomet
notInTown 0
inLockOnly 0
play sounds\birds.wav
}
alertSound - {
eventList public chat
notInTown 1
inLockOnly 0
play sounds\peep.wav
#play C:\windows\media\Windows XP Hardware Insert.wav
}
alertSound - {
eventList npc chat
notInTown 0
inLockOnly 0
play sounds\message.wav
}
alertSound - {
eventList map change, system message, emoticon
notInTown 1
inLockOnly 1
play sounds\fuzz.wav
#play SystemDefault
}
macro_orphans terminate
Что не правильно?(я нуб по части настройки)
######## Main configuration ########
alias_heal sp 28
allowedMaps
allowedMaps_reaction 1
attackAuto 2
attackAuto_party 2
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 0
attackDistance 15
attackDistanceAuto 0
attackMaxDistance 15
attackMaxRouteDistance 0
attackMaxRouteTime 0
attackMinPlayerDistance 9
attackMinPortalDistance 10
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 1
attackCheckLOS 0
attackLooters 0
attackChangeTarget 0
aggressiveAntiKS 0
autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map
attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime
varTime
lvl
joblvl
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoResponse 0
autoSpell 1
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList
avoidList 0
avoidList_inLockOnly 0
avoidList_reconnect 1800
cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100
clientSight 20
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
follow 0
followTarget
followEmotion 0
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
itemsTakeAuto 0
itemsTakeAuto_party 1
itemsGatherAuto 0
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
lockMap ein_fild04
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_escape_unknownMap 1
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15
runFromTarget 0
runFromTarget_dist 6
saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
shopAuto_open 0
shop_random 0
sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto {
hp 10
sp 0
idle 0
portal 0
search 0
minAggressives 0
minAggressivesInLock 0
onlyWhenSafe 0
maxDmg 500
maxDmgInLock 0
deadly 1
useSkill 3
useChatCommand
allPlayers 0
atkCount 0
atkMiss 10
unstuck 0
dropTarget 0
dropTargetKS 0
attackedWhenSitting 0
totalDmg 0
totalDmgInLock 0
equip_leftAccessory
equip_rightAccessory
lostHomunculus
lostTarget
useItemForRespawn
}
dealAuto 2
dealAuto_names
partyAuto 2
partyAutoShare 0
guildAutoDeny 1
verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1
chatTitleOversize 0
shopTitleOversize 0
sleepTime 50000
# custom, original is: 10000
intervalMapDrt 1
ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0
tankersList
removeActorWithDistance
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackMinPlayerDistance 3
homunculus_attackMinPortalDistance 8
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10
homunculus_followDistanceMin 3
homunculus_route_step 15
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot Double Strafe {
lvl 10
dist 15
sp > 5
aggressives
inLockOnly 1
monsters Geographer
notMonsters
notInTown 0
}
useSelf_skill_smartHeal 1
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_item {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
######## Autostorage/autosell ########
sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5
storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 0
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
## --------------- custom ----------------------------
#macro_nowarn 1
#macro_orphans reregister
# plugin doCommand, example:
#doCommand storage gettocart monster's feed 150 {
# inInventory monster's feed <=5
# timeout 3
# onAction storageAuto
#}
## plugin AlertSound, examples:
alertSound 1
#
# Supported events:
# public chat, public GM chat, private chat, private GM chat, emoticon, system message,
# map change, GM near, death, monster (monster name)
#
alertSound - {
eventList public gm chat
notInTown 1
inLockOnly 0
play sounds\alarm.wav
}
alertSound - {
eventList private chat
notInTown 1
inLockOnly 0
play sounds\phone.wav
}
alertSound - {
eventList death
notInTown 0
inLockOnly 0
play sounds\blip2.wav
}
alertSound - {
eventList monster Phreeoni, monster Baphomet
notInTown 0
inLockOnly 0
play sounds\birds.wav
}
alertSound - {
eventList public chat
notInTown 1
inLockOnly 0
play sounds\peep.wav
#play C:\windows\media\Windows XP Hardware Insert.wav
}
alertSound - {
eventList npc chat
notInTown 0
inLockOnly 0
play sounds\message.wav
}
alertSound - {
eventList map change, system message, emoticon
notInTown 1
inLockOnly 1
play sounds\fuzz.wav
#play SystemDefault
}
macro_orphans terminate
Что не правильно?(я нуб по части настройки)
У меня есть два решения:
1. Или пора выкладывать специально настроенный под гео конфиг для арчеров и магов;
2. Или отправлять всех качать рогов/монков/свордов, Ибо не можешь настроить рейндж - качай мили.
(Кстати ничего обидного, я сам на мили сижу и сидел, и буду сидеть ибо парится с конфигами под рейндж - лень)
1. Или пора выкладывать специально настроенный под гео конфиг для арчеров и магов;
2. Или отправлять всех качать рогов/монков/свордов, Ибо не можешь настроить рейндж - качай мили.
(Кстати ничего обидного, я сам на мили сижу и сидел, и буду сидеть ибо парится с конфигами под рейндж - лень)
Юзай поиск все есть! и чоень внятно расписанно... а то что ты тута устроил называеться"Напишите мне конфиг на ханта на халяву!"NewKills писал(а):Не могу решить всётаки. Скинь сюда плиз как у тя там написан макрос (если это макрос)
Добавлено спустя 17 минут 56 секунд:
Уря! получилось, но если честно низнаю чё сделал я чтоб заработало
возможно )
Мой бард с инт 60 ходил и даблил всех гео, сейчас выкопаю конф.
mon_control
Мой бард с инт 60 ходил и даблил всех гео, сейчас выкопаю конф.
Код: Выделить всё
attackAuto 1
attackAuto_party 1
attackAuto_inLockOnly 1
attackDistance 12
attackDistanceAuto 0
attackMaxDistance 16
route_randomWalk 1
useSelf_skill Improve Concentration {
lvl 10
whenStatusInactive Improve Concentration
onAction attack
}
attackSkillSlot Double Strafe {
lvl 10
sp > 12
maxCastTime 0.1
minCastTime 0
dist 18
}
mon_control
Код: Выделить всё
Geographer 2 2 0
Metaling 2 0 0