# Please Read the Users Manual # The Manual is located at http://openkore.sourceforge.net/manual/ ######## Login options and server-specific options ######## master Не важно server - Не важно username Не важно password Не важно pin char Не важно sex Не важно bindIp # For an overview of all servertypes please go to the following URL: # http://www.openkore.com/wiki/index.php/ServerType#English serverType 8_2 serverEncoding Russian # 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy XKore 0 XKore_silent 1 XKore_bypassBotDetection 0 XKore_exeName ragexe.exe # XKore 2 / Proxy configuration XKore_ID XKore_listenIp 127.0.0.1 XKore_listenPort 6901 XKore_publicIp 127.0.0.1 XKore_proxyAllowed_IP # It is not advised to set secureAdminPassword if you're using Xkore 2 secureAdminPassword 1 adminPassword cricupru callSign commandPrefix ; pauseCharServer 1 pauseMapServer 1 ignoreInvalidLogin 0 secureLogin_requestCode message_length_max 80 ######## Main configuration ######## alias_heal sp 28 allowedMaps allowedMaps_reaction 1 attackAuto 1 attackAuto_party 0 attackAuto_onlyWhenSafe 1 attackAuto_followTarget 1 attackAuto_inLockOnly 0 attackDistance 1 attackDistanceAuto 1 attackMaxDistance 1 attackMaxRouteDistance 1 attackMaxRouteTime 2 attackMinPlayerDistance 2 attackMinPortalDistance 4 attackUseWeapon 1 attackNoGiveup 1 attackCanSnipe 0 attackCheckLOS 0 attackLooters 1 attackChangeTarget 1 aggressiveAntiKS 1 autoMoveOnDeath 0 autoMoveOnDeath_x autoMoveOnDeath_y autoMoveOnDeath_map attackEquip_topHead attackEquip_midHead attackEquip_lowHead attackEquip_leftHand attackEquip_rightHand attackEquip_leftAccessory attackEquip_rightAccessory attackEquip_robe attackEquip_armor attackEquip_shoes attackEquip_arrow autoBreakTime { startTime stopTime } autoConfChange { minTime varTime lvl joblvl } autoMakeArrows 0 autoRestart 0 autoRestartMin 10800 autoRestartSeed 3600 autoRestartSleep 1 autoSleepMin 1 autoSleepSeed 1 autoResponse 0 autoSpell avoidGM_near 0 avoidGM_near_inTown 0 avoidGM_talk 0 avoidGM_reconnect 10 avoidGM_ignoreList avoidList 0 avoidList_inLockOnly 0 avoidList_reconnect 1800 char 3 cachePlayerNames 1 cachePlayerNames_duration 900 cachePlayerNames_maxSize 100 clientSight 15 dcOnDeath 0 dcOnDualLogin 0 dcOnDisconnect 0 dcOnEmptyArrow 0 dcOnMaxReconnections 0 dcOnMute 0 dcOnPM 0 dcOnZeny 0 dcOnStorageFull 1 dcOnPlayer 0 follow 0 followTarget followEmotion 1 followEmotion_distance 4 followFaceDirection 0 followDistanceMax 6 followDistanceMin 3 followLostStep 12 followSitAuto 0 followBot 0 itemsTakeAuto 1 itemsTakeAuto_party 0 itemsGatherAuto 2 itemsMaxWeight 89 itemsMaxWeight_sellOrStore 48 itemsMaxNum_sellOrStore 99 cartMaxWeight 7900 itemsTakeAuto_new 0 lockMap Не важно lockMap_x lockMap_y lockMap_randX lockMap_randY route_escape_unknownMap 1 route_escape_reachedNoPortal 1 route_escape_randomWalk 1 route_escape_shout route_randomWalk 1 route_randomWalk_inTown 0 route_randomWalk_maxRouteTime 75 route_maxWarpFee route_maxNpcTries 5 route_teleport 0 route_teleport_minDistance 150 route_teleport_maxTries 8 route_teleport_notInMaps route_step 15 runFromTarget 0 runFromTarget_dist 6 saveMap saveMap_warpToBuyOrSell 1 saveMap_warpChatCommand shopAuto_open 0 shop_random 0 sitAuto_hp_lower 20 sitAuto_hp_upper 100 sitAuto_sp_lower 0 sitAuto_sp_upper 0 sitAuto_over_50 0 sitAuto_idle 1 sitAuto_look sitAuto_look_from_wall statsAddAuto 0 statsAddAuto_list statsAddAuto_dontUseBonus 0 statsAdd_over_99 0 skillsAddAuto 0 skillsAddAuto_list tankMode 0 tankModeTarget teleportAuto { hp 1000 sp 0 idle 0 portal 0 search 0 minAggressives 0 minAggressivesInLock 0 onlyWhenSafe 0 maxDmg 500 maxDmgInLock 0 deadly 1 useSkill 3 useChatCommand allPlayers 0 atkCount 0 atkMiss 10 unstuck 0 dropTarget 0 dropTargetKS 0 attackedWhenSitting 0 totalDmg 0 totalDmgInLock 0 equip_leftAccessory equip_rightAccessory lostHomunculus lostTarget useItemForRespawn } dealAuto 1 dealAuto_names partyAuto 1 partyAutoShare 0 guildAutoDeny 1 verbose 1 showDomain 0 squelchDomains ai_attack, attacked, attackedMiss, attackMon, attackMonMiss, looter verboseDomains beepDomains beepDomains_notInTown logChat 1 logPrivateChat 1 logPartyChat 1 logGuildChat 1 logSystemChat 1 logEmoticons logConsole 0 logAppendUsername 1 chatTitleOversize 0 shopTitleOversize 0 sleepTime 50000 # custom, original is: 10000 intervalMapDrt 1 ignoreAll 1 itemHistory 1 autoTalkCont 1 noAutoSkill 0 portalRecord 2 missDamage 0 tankersList removeActorWithDistance ######## Homunculus Support ######## homunculus_attackAuto 1 homunculus_attackAuto_party 1 homunculus_attackAuto_notInTown 1 homunculus_attackAuto_onlyWhenSafe 0 homunculus_attackDistance 1.5 homunculus_attackMaxDistance 2.5 homunculus_attackMaxRouteTime 4 homunculus_attackMinPlayerDistance 3 homunculus_attackMinPortalDistance 8 homunculus_attackCanSnipe 0 homunculus_attackCheckLOS 0 homunculus_attackNoGiveup 0 homunculus_attackChangeTarget 1 homunculus_followDistanceMax 10 homunculus_followDistanceMin 3 homunculus_route_step 15 homunculus_tankMode 0 homunculus_tankModeTarget homunculus_teleportAuto_hp 10 homunculus_teleportAuto_maxDmg 500 homunculus_teleportAuto_maxDmgInLock 0 homunculus_teleportAuto_deadly 1 homunculus_teleportAuto_unstuck 0 homunculus_teleportAuto_dropTarget 0 homunculus_teleportAuto_dropTargetKS 0 homunculus_teleportAuto_totalDmg 0 homunculus_teleportAuto_totalDmgInLock 0 # intimacyMax / Min sets a threshhold of when not to feed your homunculus # If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed. homunculus_intimacyMax 999 homunculus_intimacyMin 911 # How long should we wait between feeding? default: random between 10 and 60 seconds homunculus_hungerTimeoutMax 60 homunculus_hungerTimeoutMin 10 # Turn on/off homunculus autofeeding homunculus_autoFeed 1 # In Wich maps should we allow feeding? (leave empty for any map) homunculus_autoFeedAllowedMaps # Feed homunculus between MIN and MAX value (example: between 11 and 25) homunculus_hungerMin 11 homunculus_hungerMax 24 ######## Block options ######## # You can copy & paste any block multiple times. So if you want to # configure two attack skills, just duplicate the attackSkillSlot block. attackSkillSlot { lvl 10 dist 1.5 maxCastTime 0 minCastTime 0 hp sp > 10 homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 0 timeout 0 disabled 0 monsters notMonsters maxAttempts 0 maxUses 0 target_whenStatusActive target_whenStatusInactive target_deltaHp inInventory isSelfSkill 0 equip_topHead equip_midHead equip_lowHead equip_leftHand equip_rightHand equip_leftAccessory equip_rightAccessory equip_robe equip_armor equip_shoes equip_arrow manualAI 0 } attackComboSlot { afterSkill waitBeforeUse dist 1.5 isSelfSkill 1 target_deltaHp } doCommand { hp sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout disabled 0 inInventory inCart inMap manualAI 0 } useSelf_skill { lvl 10 maxCastTime 0 minCastTime 0 hp sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory manualAI 0 } useSelf_skill_smartHeal 1 partySkill { lvl 10 maxCastTime 0 minCastTime 0 hp sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 manualAI 0 target target_hp target_isJob target_isNotJob target_whenStatusActive target_whenStatusInactive target_aggressives target_monsters target_timeout 0 target_deltaHp target_dead 0 inInventory isSelfSkill 0 } autoSwitch_default_rightHand autoSwitch_default_leftHand autoSwitch_default_arrow # NOTE: In the case of two handed weapons, or no Shield, # duplicate the weapon name for 'rightHand' # To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand autoSwitch { rightHand leftHand arrow distance useWeapon } equipAuto { topHead midHead lowHead leftHand rightHand leftAccessory rightAccessory robe armor shoes arrow monsters weight 0 whileSitting 0 hp sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory manualAI 0 } useSelf_item Milk,White Herb,Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion,Red Herb,Yellow Herb,Novice Potion,Piece of Cake,Yellow Potion,Orange Potion,White Potion,Well-baked Cookie,Candy,Candy Cane,Monster's Feed { hp <= 50% sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 1 notWhileSitting 0 notInTown 1 timeout disabled 0 inInventory manualAI 0 } ######## Autostorage/autosell ######## buyAuto { npc standpoint distance 5 minAmount 2 maxAmount 3 } sellAuto 0 sellAuto_npc sellAuto_standpoint sellAuto_distance 5 storageAuto 0 storageAuto_npc storageAuto_distance 5 storageAuto_npc_type 1 storageAuto_npc_steps storageAuto_password storageAuto_keepOpen 0 storageAuto_useChatCommand relogAfterStorage 1 minStorageZeny 50 npcTimeResponse getAuto {Awakening Potion minAmount 1 maxAmount 10 passive 0 } ######## Debugging options; only useful for developers ######## debug 0 debugPacket_unparsed 0 debugPacket_received 0 debugPacket_ro_sent 0 debugPacket_sent 0 debugPacket_exclude debugPacket_include debugPacket_include_dumpMethod debugDomains ## --------------- custom ---------------------------- #macro_nowarn 1 #macro_orphans reregister ## plugin AlertSound, examples: alertSound 1 # # Supported events: # public chat, public GM chat, private chat, private GM chat, emoticon, system message, # map change, GM near, death, monster (monster name) # alertSound - { eventList public gm chat notInTown 1 inLockOnly 0 play sounds\alarm.wav } alertSound - { eventList private chat notInTown 1 inLockOnly 0 play sounds\phone.wav } alertSound - { eventList death notInTown 0 inLockOnly 0 play sounds\blip2.wav } alertSound - { eventList monster Phreeoni, monster Baphomet notInTown 0 inLockOnly 0 play sounds\birds.wav } alertSound - { eventList public chat notInTown 1 inLockOnly 0 play sounds\peep.wav #play C:\windows\media\Windows XP Hardware Insert.wav } alertSound - { eventList npc chat notInTown 0 inLockOnly 0 play sounds\message.wav } alertSound - { eventList map change, system message, emoticon notInTown 1 inLockOnly 1 play sounds\fuzz.wav #play SystemDefault } macro_orphans terminate fluff 1 jellopy 1